I've always thought that the simple solution is to make consequences permanent for the duration of an event. If a person is wounded, they need to portray that through the end of the event. If they're killed, they leave.
The latter only works, though, if there's a fair chance for everyone to avoid death. Otherwise it seems unfair to have a certain percentage of reenactors get only a portion of an event, if they're the unlucky percentage that would be killed in a battle.
Hank Trent
hanktrent@gmail.com



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