This topic came up on another thread about whether it's OK or not to leave an event early. The reasons some object to the "leave early" crowd are:
1. It destroys unit cohesion
2. Weakens morale
3. Seems "cowardly"
4. Subjects the leavers to ridicule.
Indeed, there is one individual who has the nickname "One Day Skeffington" because he shows up Saturday AM, stays through the day, and is gone by dark. He's a nice person and we all like him, but when he signs up for one of my companies or regiments, I know he's good for about 24 hours maximum. Part of that is because he lives close to many events to drop in and drop out. I think this is one reason so many gray left McDowell early during the 2003 iteration after the weather turned rotten: many of them lived within a couple of hours. So-called "graybackitis."
Sometimes there's no avoiding leaving early. At "Into the Wilderness," we lost one fellow when his wife became ill (she was doing the authentic civilian thing, for those of you who feel we "hardcores" aren't "family-friendly"). But I also found out after dark that one of my company commanders had left without telling anyone but his lieutenant. His reason: many of his command had left early, so he didn't see any need for his services. My feeling is: don't accept command if you can't stick out until the end. The lieutentant got a field "promotion" for the event, and handled himself capably during the battle the next AM.
In the interest of full disclosure, I confess I was grateful when Recon 2 1/2 was scrubbed on Saturday night, as we'd accomplished about all that could be done by the end of that day. Sticking it out in rain and lightning would've just meant a night of misery. On the other hand, I was sorely disappointed when Recon 2 was scrubbed, as most of the "progressive" campaigners had thrown up shebangs and were ready to handle a second night of cold.